The Path

The path you take around the game board and how well you understand it will make or break your game experience and leaderboard attempts. The core concept is simple, but as you progress you will encounter different cards that alter the core pathing concept.

The current path your thief will take is shown by a line. If the line is white, the path chosen will not lead to capture, but if the line is blue, it will lead to capture. When you cross and remove a card, you "play" it. You will need to play all cards in the deck, get the chest, and reach the castle exit without getting caught.

A path must be at least 2 cards long and cannot cross itself. If you manage to play all cards currently on the board, you are rewarded by being returned to 10 stealth points if you were below 10. If you were already above 10, your points are not changed.

Cards in your path will either cost you stealth points, require you to meet or beat the card's stealth point requirements, give you treasure, or give you stealth points. The costs and rewards of each card is multiplied by the current path difficulty.

The path difficulty can be seen in the center top of your game screen. This is indicated by an arrow that points up, and a number. Cards that will increase the path difficulty are indicated by the path arrow located on the upper left corner of the individual card.

Try multiple possible paths to see how many points and rewards a given path will take, multiply, and give. A potential path will not be taken until you long-tap the thief card.