Wolf

The wolf card is a card you will encounter in Castle Wolfskull. Wolves can see adjacent illuminated cards, and can hear cards in shadow. Wolves will give adjacent guards, wardens, and overseers +1. Cards that have received this +1 are marked by a pawprint.

If a wolf sees you when you have a stealth count of zero or lower, you will be caught, and be forced to restart the castle. Moving past a wolf will use stealth points equal to the number in the upper right corner of the card.

Wolves can only see in one direction, indicated by the cone on the border. Wolves can hear adjacent cards that are not illuminated. You cannot loot a wolf by playing from their backside, though can you avoid spending the stealth points required to play the card.

Wolves will watch a card in the direction they are facing. Watched cards are indicated by an eye at the bottom center of the card. If your path takes you across a card that is watched, the wolf will get a permanent +1. Any alerted wolves will have an exclamation point appear above their heads.

Wolves will become suspicious if you play an illuminated or shadowed card adjacent to them. Suspicious wolves are indicated by a question mark appearing above their heads. A suspicious wolf will turn to face the direction of the played illuminated card. There is an animation to signal this - Any alerted wolves will have a question mark appear above their heads. A suspicious wolf will also move in the direction of the card that aroused suspicion, if possible. A warden that will move is indicated by an arrow appearing on the cone.

Playing an illuminated wolf from the direction it is facing will cause the wolf to bark, alerting all guards, overseers, and wardens, giving them a permanent +1.