Card Types

The Thief
This card represents you, the player. Your current stealth points are shown next to the mask, and collected treasures are shown at the bottom, in the form of a jewel with a number next to it.

The Thief may move anywhere from 2 - 8 cards a turn, provided enough stealth points and safe paths. The path may not cross itself. You can confirm the selected path by pressing and holding the Thief. If you clear all 8 cards without being caught, you will reset your stealth points to 10, unless you ended the turn with more than 10.

Sneak Cards
Sneak cards give the thief the ability to restore stealth points. Sneak cards are indicated by a mask icon in the upper left. Playing a sneak card instantly adds the total value displayed in the upper right. This number is affected by the path difficulty.

Torch Cards
Cards that have a torch on them illuminate cards next to them. Illuminated enemies get a +1, and hide cards cannot be used while illuminated. Playing a card with a torch on it will extinguish the torch. Playing a torch card will use stealth points equal to the total value displayed in the upper right. This number is affected by the path difficulty.

Treasure Cards
Cards that have a gem in the upper right are called treasure cards. These cards directly impact your game's score. When you play a treasure card, you pick up the amount indicated in the upper right. This number is affected by path difficulty.

Chest Card
The chest card shows up when around half the deck is dealt. You will have to play the chest card to pick it up, and doing so requires an empty inventory slot. Every turn the chest is not picked up, it will increase in value, indicated on the upper right. The higher the level, the better loot that may be obtained. Picking up a chest will also give a bonus to treasure, which is the current value multiplied by path difficulty.

Traps
Trap cards do not cost any stealth points to play. If your stealth points are equal to or higher than the trap, you disarm in. If your stealth points are lower, you will activate the trap, making all enemy cards suspicious. They will turn towards the source of the trap, getting a temporary +1 for that turn. Enemies with a +1 from a trap are indicated by a light bulb icon.

Special Trap cards:
 * Rage Poison Trap - When activated, this will increase the value of adjacent cards. This is useful to activate near sneak cards, as this increases the base value and is multiplied by the path difficulty.

Enemies
Enemy cards will cost stealth points to play, unless you are playing from their backside. They have a wide range of abilities.