Warden

Wardens are an enemy card encountered in Castle Wolfskull. Wardens can see adjacent illuminated cards, and illuminate adjacent cards.

If a warden sees you when your stealth count is zero or lower, you will be caught, and be forced to restart the castle. Moving past a warden will use stealth points equal to the number in the upper right corner of the card. This number is affected by the path difficulty.

Wardens can only see in one direction. This direction is indicated by the cone on the border. The border opposite this is the warden's backside. If you approach a warden from their backside, you will not have to spend stealth points.

Wardens will watch illuminated cards in the direction they are facing. Watched cards are indicated by an eye at the bottom center of the card. If your path takes you across a card that is watched, the warden will get a permanent +1. There is an animation to signal this - Any alerted wardens will have an exclamation point appear above their heads.

Wardens will become suspicious if you play an illuminated card adjacent to them. Suspicious wardens are indicated by a question mark appearing above their heads. A suspicious warden will turn to face the direction of the played illuminated card. There is an animation to signal this - Any alerted wardens will have a question mark appear above their heads. A suspicious warden will also move in the direction of the card that aroused suspicion, if possible. A warden that will move is indicated by an arrow appearing on the cone.

Playing a warden will extinguish their torch, causing them to no longer illuminate adjacent cards. If you play a suspicious or alerted warden, he will call out to all other guards, giving them a permanent +1.

An extinguished warden backstabbed warden will cause negative treasure loss.